Server rules, faction finances, bond terms and token mechanics.
Gameplay overview
Launch rulebook
World rules
FactionsMembership, founding requirements and governor responsibilities.+
Governors admit players, assign work and manage treasuries.
Once you join a faction, you cannot leave or switch factions unless it is defeated. To play in another faction before then, you need a new Minecraft account.
Founders automatically join only their own faction.
If you already belong to another faction, you cannot found a new one with the same wallet or Minecraft account. To start your own faction while your current faction is still active, you need both a new wallet and a new Minecraft account.
Founding requires 10,000,000 gross EON, a governor and a faction site.
The governor starts automatically after faction activation and server readiness, once the faction has an eligible authenticated player application. A player does not need to be online in Minecraft for this initial review. Maintenance or an operator pause can delay activation.
Use /governor to send a question or request. Responses are processed in governor turns, not instantly; requests received during a turn wait for a later turn. Ordinary player chat does not require a governor response.
New task submissions trigger review. Player logins, deaths, treasury alerts and governor-directed messages can also trigger a turn when enabled by the server. Submitting work does not automatically accept it or issue payment.
Off-topic messages may receive a standard server reply. Repeated requests may be acknowledged as already queued rather than triggering another review.
Territory & deathTerritory claims, respawn locations and death lockouts.+
Each player receives three territory cores once.
Place your faction's marked core anywhere Minecraft permits; it activates immediately.
No room, clearance, foundation or right-click is required.
Existing enemy territory is never overwritten.
Each active core claims 100 blocks in every direction.
Destroying a core releases its land—not its faction.
Die inside your territory: use your saved bed there, or a safe random place in treasury territory at least 20 blocks from the core.
Die anywhere else: 24-hour real-time lockout.
Offline time counts. The lockout is not permanent death.
TasksOne task at a time. Twenty-four hours to submit.+
One active task per player.
Submit paid work within 24 hours of claiming.
Offline time and death lockouts do not pause the deadline.
Claimed terms cannot be silently changed.
Submission requests review; it does not guarantee payment.
A task cannot offer more than 10% of available faction funds.
Raids & defeatTreasury capture, asset settlement and survivor admission.+
Treasury capture requires ten validated minutes of active diamond-pickaxe mining.
Death, disconnecting, teleporting, changing tools or stopping interrupts it.
Finalized settlement confirms defeat.
The defeated governor retires and its territory is released.
50% of conquerable free EON is burned. The other 50% transfers to the winner, subject to the normal 1% transfer fee.
Earned wages, sold bond payouts and accrued claims are protected. Locked liquidity benefits and wSOL follow the successor faction.
The winning governor selects which survivors join the winning faction.
Recruited players who are offline can answer the winning faction's invitation when they next sign in.
Unselected survivors lose access to this world run, not their accounts or tokens.
Personal wallets, items and earned wages remain player property.
Faction economy
Faction treasuries receive founder contributions, LP trading fees and EON transfer fees. Governors use available EON for task payments and bond payouts.
100% is allocated to the launch curve and pool. Team purchases use this supply.
100% · Launch curve & pool
0Reserve allocation
0Free team allocation
~10%Team purchase target, locked in Streamflow
The team buys from the same supply: 30-day cliff, 180-day linear vesting. The chart shows genesis allocation, not current wallet ownership. The first two founders each buy 10 million spendable EON in personal wallets and create factions after graduation.
Transfer-fee allocation
The immutable fee is 1% of EON transferred. Collected fees are divided as follows once factions are active.
20% of the collected fee
Faction treasuries 0.2% of the transfer
80% of the collected fee
Faction founders 0.8% of the transfer
Both pools split equally across active factions. Founders then share their faction’s portion in proportion to credited contributions. Before the first faction, the full fee goes to the bootstrap recipient. No transfer-fee burn. After defeat, founder shares are recalculated among surviving factions; the winner does not inherit the defeated faction’s founder share.
Wages and income tax
Tax rate by wage age
80%When earned
→
45%After 2 days
→
10%Day 4 onward
Each EON payment’s rate falls linearly from its earning time; the rate at withdrawal applies. The 1% EON transfer fee is separate.
Income tax is settled daily in EON among eligible bonds, weighted by liquidity and time in faction custody during the eligible term. Inherited bonds participate after succession. This variable income depends on worker withdrawals and has no guaranteed APY.
If no bonds have eligible weight that day, the tax returns to the original faction treasury, not future buyers. If that faction is defeated, returned funds follow the conquest rules.
How bonds work
New-bond terms under the planned launch rules. Previously sold bonds retain their original terms.
Purchase capital
Pay with SOL. After conversion and transfer costs, 100% of net purchase capital becomes permanently locked EON/SOL liquidity; none is deposited as spendable treasury EON or returned at maturity.
The governor chooses the raise, sale deadline, fixed EON payout and vesting term. One offering can be open at a time, with no cooldown; unsold capacity expires at the governor’s chosen deadline.
Fixed payout
A bond specifies a discounted EON payout and vesting term. The governor chooses the discount; there is no fixed 2× payout ceiling. The EON amount is fixed, not its dollar value.
The entire promised net EON payout is escrowed from the faction’s existing treasury at purchase and unlocks linearly over the term. Claim unlocked EON with your wallet in My positions.
The treasury must cover the payout without spending protected wages. Funding the payout reduces available treasury EON. No reserve subsidy, staking emissions or automatic compounding applies.